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Fellowship Codex

Chain Lightning

Chain Lightning

Core

Instant33ydrange
Generates1.2% of maximum Fury per hit

Conjure an arc of lightning onto target enemy that chains between you and other enemies until it has dealt damage a total of 6 times. Each hit of Chain Lightning deals 149.98% of Strength lightning damage. Chain Lightning does not deal damage to you. Thunder Call You can only cast Chain Lightning while Thunder Call is active. Generates 1.2 Fury per hit

Text

Conjure an arc of lightning onto target enemy that chains between you and other enemies until it has dealt damage a total of 6 times. Each hit of Chain Lightning deals 149.98% of Strength lightning damage. Chain Lightning does not deal damage to you. Thunder Call You can only cast Chain Lightning while Thunder Call is active. Generates 1.2 Fury per hit

Details
CategoryCore
Cooldown8s
ResourceLightning
Range3000
Cast Time Scales With HasteYes

School


Heroes


Scales off

  • Cooldown Reduction
  • Critical Strike
  • Damage Scale
  • Haste
  • Strength
Substitutions1

Where each number in the text above comes from, in the order the text spends them. A coefficient is multiplied by the attribute it names; a band is the width the roll lands in, so the printed range is the mean less and plus half of it.

#1
149.98% of Strength
rolls between 90% and 110% of the mean · scales off Critical Strike, Damage Scale, Strength
  • Strength Coefficient1.5
  • Tariq / Talent / Passive Lightning Critical Strike Increase0.2
  • Talent / Increased Damage / Damage Multiplier1
Changes

25647984current

25485623

  • cooldownDurationScalesOff[0] -> CooldownReduction
  • cooldownDurationScalesOff[1] -> Haste
  • cooldownTimeRateScalesOff[0] -> CooldownRecovery
  • cooldownHasteGrantedBy[0].type -> talent
  • cooldownHasteGrantedBy[0].id -> 675
  • cooldownHasteGrantedBy[0].name -> Ace of Spades
  • castTimeScalesWithHaste -> true
  • scalesWithHaste true ->

25348094

no change

24952830

no change

24736527

  • icon T_Ink_ChainLightning.png -> T_Ink_ChainLightning
  • generates[0].resource -> Resources
  • generates[0].resourceName -> Fury
  • generates[0].shareOfMaximum -> 0.012
  • generates[0].per -> Hit
  • generates[0].source -> Ink.BouncyProjectile.ResourceGainPerTarget
  • generates[0].sourceKind -> PoolFraction