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Fellowship Codex

Power potential

Every item card prints one, and the card describes it as the item's potential power; derived from its Item Level, Rarity, and the Modifiers it has. No item ships the number: the game adds it up on the card out of ten terms, from the item's level, the slot it fills, how far it can be tempered, and the slots its rarity hands it.

The hero panel prints a second number called Power Score, over a whole loadout. That is a different scoring rule with its own reading of the same settings, and it is not the sum of the number below, so a card's Power Potential is not that item's contribution to a hero's Score.

The terms10 terms
TermAddsCountedApplies to
Item level14Per item levelEvery slot, scaled by the slot's stat weight
Tempering ceiling20Per temper allowedEvery slot, from the rung and the item level
Rerollable slots20Per rerollable slotEvery slot, from the rung's additions
Gem socket40OnceAny slot whose rung hands it a socket
Weapon ability80OnceA Weapon carrying a granted ability
Relic ability80OnceA Relic carrying a granted ability
Weapon trait tree120OnceA Weapon carrying a trait tree
Neck trait tree120OnceA Neck carrying a trait tree
Set bonus20OnceAny slot whose rung hands it a set bonus
Legendary1000OnceAny slot at the legendary rung

Every term adds. Nothing in the sum multiplies, divides, floors or clamps, and the slot weight scales the item level term alone. The card rounds the total to a whole number to print it, and that is the only rounding there is.

Slot weights12 slots

The item level term is the only one a slot changes. Its weight is the slot's share of a hero's stat budget, the same number the stat lines are cut from, and the twelve of them sum to 0.88 rather than to one. Nothing in the total divides by that sum.

SlotStat weightAt item level 360
Weapon0.11554.4
Chest0.1504
Legs0.09453.6
Head0.08403.2
Shoulders0.08403.2
Feet0.07352.8
Neck0.07352.8
Hands0.06302.4
Relic0.06302.4
Ring0.06302.4
Back0.05252
Wrists0.05252
Worked examples7 cards

Every card below is one the game drew, summed here by the same code the codex prints its own tooltips with.

Asha's Chronoshift Spire Weapon · Epic · item level 315
Item level 315 × 14 × 0.11 485.1
Tempering ceiling 6 × 20 120
Rerollable slots 1 × 20 20
Weapon ability flat 80
Weapon trait tree flat 120
Power Potential 825.1 rounded 825
Webbed Gloves Hands · Regal · item level 315
Item level 315 × 14 × 0.06 264.6
Tempering ceiling 8 × 20 160
Rerollable slots 3 × 20 60
Power Potential 484.6 rounded 485

Two of these, tempered 4 / 8 and 6 / 8, both read the same total. The term takes the ceiling the rung allows, not the tempers already spent.

Grimoire of Resurrection Relic · Epic · item level 315
Item level 315 × 14 × 0.06 264.6
Tempering ceiling 6 × 20 120
Rerollable slots 1 × 20 20
Relic ability flat 80
Power Potential 484.6 rounded 485
Ancient Poultry Fetish Relic · Regal · item level 315
Item level 315 × 14 × 0.06 264.6
Tempering ceiling 8 × 20 160
Rerollable slots 2 × 20 40
Relic ability flat 80
Power Potential 544.6 rounded 545

Its Imbued Essence is a gem power rolled into a modifier slot, not a gem socket, so no socket term lands.

Pendant of the Deep Neck · Heroic · item level 255
Item level 255 × 14 × 0.07 249.9
Tempering ceiling 4 × 20 80
Rerollable slots 1 × 20 20
Neck trait tree flat 120
Power Potential 469.9 rounded 470

Its trait tree is unallocated on the card and still adds the whole amount: the term reads the tree's presence, never how much of it is spent.

Witchslayer's Legs of Determination Legs · Regal · item level 315
Item level 315 × 14 × 0.09 396.9
Tempering ceiling 8 × 20 160
Rerollable slots 2 × 20 40
Set bonus flat 20
Power Potential 616.9 rounded 617
Masochistic Razor Loop Ring · Legendary · item level 360
Item level 360 × 14 × 0.06 302.4
Tempering ceiling 0 × 20 0
Rerollable slots 0 × 20 0
Gem socket flat 40
Legendary flat 1000
Power Potential 1342.4 rounded 1342

It carries a granted ability and three legendary stats and scores for neither. A ring is not a weapon or a relic, and not a weapon or a neck.