Fire Ball

Fire Ball
Core
Throw a ball of fiery devestation at the targeted area, dealing 584.82% of Intellect fire damage to all enemies in the radius and setting them on fire, dealing an additional 20% of the initial damage dealt over 12 seconds. Fire Ball's damage over time can not critically strike. Your Haste is also applied as Cooldown Acceleration on Fire Ball. Each tick of Fireball has a 50% chance to generate 2 Cinders. CINDERS For every 100 Cinder you generate, you gain 1 Burning Ember, shown in the UI below your character as four orbs. Your Burning Embers are used to cast your powerful Detonate ability.
Throw a ball of fiery devestation at the targeted area, dealing 584.82% of Intellect fire damage to all enemies in the radius and setting them on fire, dealing an additional 20% of the initial damage dealt over 12 seconds. Fire Ball's damage over time can not critically strike. Your Haste is also applied as Cooldown Acceleration on Fire Ball. Each tick of Fireball has a 50% chance to generate 2 Cinders. CINDERS For every 100 Cinder you generate, you gain 1 Burning Ember, shown in the UI below your character as four orbs. Your Burning Embers are used to cast your powerful Detonate ability.
| Category | Core |
|---|---|
| Cooldown | 30s |
| Charges | 2 |
| Range | 3000 |
|---|---|
| Radius | 500 |
| Scales With Haste | Yes |
School
Heroes
Scales off
- Cooldown Reduction
- Critical Strike
- Damage Scale
- Haste
- Intellect
Where each number in the text above comes from, in the order the text spends them. A coefficient is multiplied by the attribute it names; a band is the width the roll lands in, so the printed range is the mean less and plus half of it.
24952830current