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Fellowship Codex

Tranquil Resolve - II

Tranquil Resolve - II

Diamond


When you take Magic Damage you gain Tranquil Resolve - II, reducing all Magic Damage you take by 24% for 6 seconds. This effect cannot occur more than once every 20 seconds. (Replaces Tranquil Resolve)


Past Max Power

Every 2 Diamond Gem Essence above 1500 grants you +0.01% Strength / Intellect / Agility and Maximum Health.

Text

When you take Magic Damage you gain Tranquil Resolve - II, reducing all Magic Damage you take by 24% for 6 seconds. This effect cannot occur more than once every 20 seconds. (Replaces Tranquil Resolve)

Details
GemDiamond
Node8
Required Power1000

Scales off

  • Magical Incoming Damage Multiplier
Substitutions3

Where each number in the text above comes from, in the order the text spends them. A coefficient is multiplied by the attribute it names; a band is the width the roll lands in, so the printed range is the mean less and plus half of it.

#1
24%
printed as a share
#2
6
printed as a number
#3
20
printed as a number
Past max power

Every 2 Diamond Gem Essence above 1500 grants you +0.01% Strength / Intellect / Agility and Maximum Health.

Changes

25647984current

25485623

no change

25348094

no change

24952830

no change

24736527

  • icon Tex_SpellBook01_59.png -> Tex_SpellBook01_59
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