Tranquil Resolve - II

Tranquil Resolve - II
Diamond
When you take Magic Damage you gain Tranquil Resolve - II, reducing all Magic Damage you take by 24% for 6 seconds. This effect cannot occur more than once every 20 seconds. (Replaces Tranquil Resolve)
Every 2 Diamond Gem Essence above 1500 grants you +0.01% Strength / Intellect / Agility and Maximum Health.
When you take Magic Damage you gain Tranquil Resolve - II, reducing all Magic Damage you take by 24% for 6 seconds. This effect cannot occur more than once every 20 seconds. (Replaces Tranquil Resolve)
| Gem | Diamond |
|---|---|
| Node | 8 |
| Required Power | 1000 |
|---|
Scales off
- Magical Incoming Damage Multiplier
Where each number in the text above comes from, in the order the text spends them. A coefficient is multiplied by the attribute it names; a band is the width the roll lands in, so the printed range is the mean less and plus half of it.
Every 2 Diamond Gem Essence above 1500 grants you +0.01% Strength / Intellect / Agility and Maximum Health.
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25485623
no change
25348094
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24952830
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24736527
- icon Tex_SpellBook01_59.png -> Tex_SpellBook01_59