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Fellowship Codex

Heavy Strike

Heavy Strike

Core

Instant6ydrange

When the Swing Timer is in the red, Heavy Strike instantly smashes the target for 566% of Strength physical damage and deals 566% of Strength physical damage to all enemies near the target. Thunder Call Heavy Strike also charges the ground in front of you with lightning, dealing 198% of Strength lightning damage to the target and nearby enemies. Generates Fury relative to damage dealt if used in hit window Can be queued during Global Cooldown Swing Timer Your swing timer is displayed as a bar to the right of your hero. When you see the red area light up on the swing timer it is time to queue your Heavy Strike and wait for it to finish. Queueing Heavy Strike Heavy Strike's queue is displayed as a golden border around the ability icon on your action bar. The queue is canceled when you use any other ability, so make sure the last button you press before the swing timer reaches the end of the red area is Heavy Strike.

Text

When the Swing Timer is in the red, Heavy Strike instantly smashes the target for 566% of Strength physical damage and deals 566% of Strength physical damage to all enemies near the target. Thunder Call Heavy Strike also charges the ground in front of you with lightning, dealing 198% of Strength lightning damage to the target and nearby enemies. Generates Fury relative to damage dealt if used in hit window Can be queued during Global Cooldown Swing Timer Your swing timer is displayed as a bar to the right of your hero. When you see the red area light up on the swing timer it is time to queue your Heavy Strike and wait for it to finish. Queueing Heavy Strike Heavy Strike's queue is displayed as a golden border around the ability icon on your action bar. The queue is canceled when you use any other ability, so make sure the last button you press before the swing timer reaches the end of the red area is Heavy Strike.

Details
CategoryCore
Cooldown8s
Cost0
ResourceFury
Range550
Scales With HasteYes

Scales off

  • Damage Scale
  • Strength
Substitutions3

Where each number in the text above comes from, in the order the text spends them. A coefficient is multiplied by the attribute it names; a band is the width the roll lands in, so the printed range is the mean less and plus half of it.

#1
566% of Strength
rolls between 90% and 110% of the mean · scales off Damage Scale, Strength
  • Strength Coefficient5.66
  • Weak / Damage Multiplier0.2
  • Talent / Always Hit Window Buff / Buff / Auto Attack Buff Damage Scaler2.5
#2
566% of Strength
rolls between 90% and 110% of the mean · scales off Damage Scale, Strength
  • Strength Coefficient5.66
  • Cleave / Damage Multiplier0.3
  • Weak / Damage Multiplier0.2
  • Talent / Always Hit Window Buff / Buff / Auto Attack Buff Damage Scaler2.5
#3
198% of Strength
rolls between 90% and 110% of the mean · scales off Damage Scale, Strength
  • Lightning / Strength Coefficient1.98
  • Weak / Damage Multiplier0.2
  • Talent / Always Hit Window Buff / Buff / Auto Attack Buff Damage Scaler2.5
Changes

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