Fleeting Hour

Fleeting Hour
Major
You step into the flow of time itself, and it quickens at your touch, granting you +50% Cooldown Acceleration for 15 seconds. The cooldown of Fleeting Hour does not count down until its active duration ends. Can be used during Global Cooldown and while casting or channeling
You step into the flow of time itself, and it quickens at your touch, granting you +50% Cooldown Acceleration for 15 seconds. The cooldown of Fleeting Hour does not count down until its active duration ends. Can be used during Global Cooldown and while casting or channeling
| Category | Major |
|---|---|
| Cooldown | 20s |
| Cost | 79 |
| Resource | Mana |
| Range | 3000 |
|---|---|
| Duration | 15s |
| Scales With Haste | Yes |
School
Heroes
Scales off
- Cooldown Recovery
- Cooldown Reduction
Where each number in the text above comes from, in the order the text spends them. A coefficient is multiplied by the attribute it names; a band is the width the roll lands in, so the printed range is the mean less and plus half of it.
- Duration15
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