Shield Slam

Shield Slam
Core
Deals 601.496% of Strength physical damage to your target and 75.8% of Strength physical damage to other enemies near your target. Shield Slam gains Cooldown Acceleration equal to your Haste. Shield Slam generates 15% Toughness. LINGERING CONCUSSION Shield Slam applies Lingering Concussion to your main target, causing them to deal 3% reduced damage to you for 12 seconds. Lingering Concussion stacks up to 5 times. TOUGHNESS Toughness is displayed as a bar to the right of your character. The more Toughness you have, the less damage Helena takes. Your maximum Toughness value ([not in the build]) is equal to 770% strength. Every 1% of Critical Strike, Haste, Expertise, and Spirit you have further increases the final amount by 2%. VETERAN OF WAR Shield Slam reduces the cooldown of your Shockwave ability by 3.0 seconds.
Deals 601.496% of Strength physical damage to your target and 75.8% of Strength physical damage to other enemies near your target. Shield Slam gains Cooldown Acceleration equal to your Haste. Shield Slam generates 15% Toughness. LINGERING CONCUSSION Shield Slam applies Lingering Concussion to your main target, causing them to deal 3% reduced damage to you for 12 seconds. Lingering Concussion stacks up to 5 times. TOUGHNESS Toughness is displayed as a bar to the right of your character. The more Toughness you have, the less damage Helena takes. Your maximum Toughness value ([not in the build]) is equal to 770% strength. Every 1% of Critical Strike, Haste, Expertise, and Spirit you have further increases the final amount by 2%. VETERAN OF WAR Shield Slam reduces the cooldown of your Shockwave ability by 3.0 seconds.
| Category | Core |
|---|---|
| Cooldown | 7.5s |
| Charges | 2 |
| Cost | 3 |
| Resource | Combo Points |
|---|---|
| Range | 500 |
| Cast Time Scales With Haste | Yes |
Target count falloff
| Shield Slam | 8 |
|---|
School
Heroes
Scales off
- Damage Scale
- Haste
- Strength
Where each number in the text above comes from, in the order the text spends them. A coefficient is multiplied by the attribute it names; a band is the width the roll lands in, so the printed range is the mean less and plus half of it.
- Strength Coefficient6.015
- Helena / Defence Buff / Talent / Melee Cleave Increased Damage Heal / Increased Melee Cleave Damage1.4
- Helena / Talent / Increased Melee Cleave And Heavy Melee Damage / Damage Multiplier1.15
- Cleave Damage Strength Coefficient0.758
- Helena / Defence Buff / Talent / Melee Cleave Increased Damage Heal / Increased Melee Cleave Damage1.4
- Helena / Talent / Increased Melee Cleave And Heavy Melee Damage / Damage Multiplier1.15
- Helena / Toughness / Melee Cleave / Strength Scaler Per Hit1.155
- Helena / Toughness / Melee Cleave / Flat Bonus Per Hit0
- Helena / Toughness / Block / Strength Scaler0.24
- Helena / Toughness / Block / Flat Bonus0
- Helena / Toughness / Defence Buff / Strength Scaler2.31
- Helena / Toughness / Defence Buff / Flat Bonus0
- Helena / Toughness / Toughness Decay Period10
- Helena / Toughness / Toughness Decay Factor0.01
- Helena / Toughness / Talent / Bouncy Projectile Defensive Buff Cooldown Reduction / Factor0.1
- Helena / Toughness / Melee Aoe Slow / Strength Scaler Per Hit1.925
- Helena / Toughness / Melee Aoe Slow / Flat Bonus Per Hit0
- Helena / Toughness / Lower Threshold Level10.001
- Helena / Toughness / Lower Threshold Level20.25
- Helena / Toughness / Lower Threshold Level30.5
- Helena / Toughness / Lower Threshold Level40.75
- Helena / Toughness / Deplete Reduction From Armor Scaler0.2
- Helena / Toughness / Max Toughness Total Secondary Stat Modifier2
- Helena / Bouncy Projectile / Toughness From Damage Dealt Scaler0.2
- Helena / Melee Aoe Slow / Talent / Increased Toughness And Damage / Additional Toughness Based On Max0.1
- Helena / Toughness / Max Toughness Strength Scaler7.7
25647984current
25485623
- targetCountFalloff[0].effect.type -> effect
- targetCountFalloff[0].effect.id -> 1264
- targetCountFalloff[0].effect.name -> Shield Slam
- targetCountFalloff[0].threshold -> 8
- cooldownTimeRateScalesOff[0] -> CooldownRecovery
- cooldownTimeRateScalesOff[1] -> Haste
- castTimeScalesWithHaste -> true
- scalesWithHaste true ->
25348094
no change
24952830
no change
24736527
- icon T_Warmaster_ShieldSlam.png -> T_Warmaster_ShieldSlam
- generates[0].resource -> ResourcesSecond
- generates[0].resourceName -> Toughness
- generates[0].shareOfMaximum -> 0.15
- generates[0].per -> Hit
- generates[0].rowGroup -> MeleeCleave
- generates[0].source -> Warmaster.Toughness.MaxToughnessStrengthScaler and Warmaster.Toughness.MeleeCleave.StrengthScalerPerHit
- generates[0].sourceKind -> PoolFraction