Luminous Barrier

Luminous Barrier
Power
Apply a shield to target ally that absorbs up to 1212.8% of Intellect damage. Luminous Barrier lasts for up to 12 seconds. Damage absorbed by Luminous Barrier is reduced by 50%. RESIDUAL LUMINOSITY When Luminous Barrier expires or is removed from a player, they gain Residual Luminosity for 15 seconds, reducing all damage taken by 15%. GRAND DESIGN Hold down the ability button until a cast bar is displayed to cast this ability on up to 4 targets at 60% power. Requires 2 Radiant Runes. Vigour inscribes a rune of protection onto an ally, causing light to be woven around them into a barrier of divine energy. The barrier stops all forms of attack, whether forged by steel or conjured by magic.
Apply a shield to target ally that absorbs up to 1212.8% of Intellect damage. Luminous Barrier lasts for up to 12 seconds. Damage absorbed by Luminous Barrier is reduced by 50%. RESIDUAL LUMINOSITY When Luminous Barrier expires or is removed from a player, they gain Residual Luminosity for 15 seconds, reducing all damage taken by 15%. GRAND DESIGN Hold down the ability button until a cast bar is displayed to cast this ability on up to 4 targets at 60% power. Requires 2 Radiant Runes. Vigour inscribes a rune of protection onto an ally, causing light to be woven around them into a barrier of divine energy. The barrier stops all forms of attack, whether forged by steel or conjured by magic.
| Category | Power |
|---|---|
| Cast Time | 1.2s |
| Cooldown | 20s |
| Cost | 1 |
| Resource | Radiant Rune |
|---|---|
| Range | 3000 |
| Duration | 12s |
| Scales With Haste | Yes |
School
Heroes
Scales off
- Cooldown Reduction
- Haste
Where each number in the text above comes from, in the order the text spends them. A coefficient is multiplied by the attribute it names; a band is the width the roll lands in, so the printed range is the mean less and plus half of it.
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