Blood Frenzy

Blood Frenzy
Gaining 1 stack each time something dies nearby. [not in the build] Haste and Damage per stack. [not in the build] Damage taken per stack.
Text
Gaining 1 stack each time something dies nearby. [not in the build] Haste and Damage per stack. [not in the build] Damage taken per stack.
Details
| Max Stacks | 100 |
|---|
| Infinite | Yes |
|---|
Scales off
- Damage Scale
- Haste
- Incoming Damage Multiplier
- Max Health
- Size Scale
Substitutions2
Where each number in the text above comes from, in the order the text spends them. A coefficient is multiplied by the attribute it names; a band is the width the roll lands in, so the printed range is the mean less and plus half of it.
#1
nothing in the build resolves this substitution
shown as a share · scales off Haste
#2
nothing in the build resolves this substitution
shown as a share · scales off Incoming Damage Multiplier
Changes
25647984current
25485623
- effectTags[0] -> EffectLogic.RemoveOnDeath
- effectTags[1] -> EffectType.Beneficial
- effectTags[2] -> EffectVisualization.Icon
25348094
no change
24952830
no change
24736527
- icon T_Nhance_RPG_Icons_BloodRage.png -> T_Nhance_RPG_Icons_BloodRage