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Fellowship Codex

Blood Frenzy

Blood Frenzy

Gaining 1 stack each time something dies nearby. [not in the build] Haste and Damage per stack. [not in the build] Damage taken per stack.

Text

Gaining 1 stack each time something dies nearby. [not in the build] Haste and Damage per stack. [not in the build] Damage taken per stack.

Details
Max Stacks100
InfiniteYes

Scales off

  • Damage Scale
  • Haste
  • Incoming Damage Multiplier
  • Max Health
  • Size Scale
Substitutions2

Where each number in the text above comes from, in the order the text spends them. A coefficient is multiplied by the attribute it names; a band is the width the roll lands in, so the printed range is the mean less and plus half of it.

#1
nothing in the build resolves this substitution
shown as a share · scales off Haste
#2
nothing in the build resolves this substitution
shown as a share · scales off Incoming Damage Multiplier
Changes

25647984current

25485623

  • effectTags[0] -> EffectLogic.RemoveOnDeath
  • effectTags[1] -> EffectType.Beneficial
  • effectTags[2] -> EffectVisualization.Icon

25348094

no change

24952830

no change

24736527

  • icon T_Nhance_RPG_Icons_BloodRage.png -> T_Nhance_RPG_Icons_BloodRage