Residual Luminosity

Residual Luminosity
Duration15s
Damage taken is reduced by 15%.
Text
Damage taken is reduced by 15%.
Substitutions1
Where each number in the text above comes from, in the order the text spends them. A coefficient is multiplied by the attribute it names; a band is the width the roll lands in, so the printed range is the mean less and plus half of it.
#1
15%
printed as the share its multiplier removes · printed as its excess over 1
- Incoming Damage Scaler0.85
Changes
24952830current
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