Fatalistic Ritual

Fatalistic Ritual
Absorbs up to [not in the build] damage.
Text
Absorbs up to [not in the build] damage.
Substitutions1
Where each number in the text above comes from, in the order the text spends them. A coefficient is multiplied by the attribute it names; a band is the width the roll lands in, so the printed range is the mean less and plus half of it.
#1
nothing in the build resolves this substitution
- Channeled Pulsing Damage / Tick Interval2
- Channeled Pulsing Damage / Orb / Absorb Distance200
- Channeled Pulsing Damage / Damage Per Tick Scale Increase0.15
- Channeled Pulsing Damage / Min Leap Distance500
- Channeled Pulsing Damage / Leap Speed5000
- Channeled Pulsing Damage / Leap Height400
- Channeled Pulsing Damage / Absorb Max Health Percent10
- Channeled Pulsing Damage / Absorb Multiplier Per Difficulty Level0.98
Changes
25647984current
25485623
- effectTags[0] -> EffectLogic.NotDispellable
- effectTags[1] -> EffectType.Absorption
- effectTags[2] -> EffectType.Beneficial
- effectTags[3] -> EffectType.Buff
- effectTags[4] -> EffectType.Magic
- effectTags[5] -> EffectVisualization.Icon
25348094
no change
24952830
no change
24736527
- icon T_Nhance_RPG_Icons_ShadowEntagle.png -> T_Nhance_RPG_Icons_ShadowEntagle
More like this