Crimson Strikes

Crimson Strikes
Your next ability that applies rend has its damage increased by 15%
Text
Your next ability that applies rend has its damage increased by 15%
Substitutions1
Where each number in the text above comes from, in the order the text spends them. A coefficient is multiplied by the attribute it names; a band is the width the roll lands in, so the printed range is the mean less and plus half of it.
#1
15%
printed as its excess over 1
- Damage Multiplier1.15
Changes
25647984current
25485623
- effectTags[0] -> EffectLogic.RemoveOnDeath
- effectTags[1] -> EffectLogic.System
- effectTags[2] -> EffectType.Beneficial
- effectTags[3] -> EffectVisualization.HeroSuperBuffbar
- effectTags[4] -> EffectVisualization.Icon
- scalesOff[0] -> DamageScale
- placeholders[0].constants.DamageMultiplier -> 1.15
- modifiers[0].attribute -> DamageScale
- modifiers[0].op -> MultiplyCompound
- modifiers[0].value -> 1.15
- placeholders[0].constants.Gunde.DashAttack.Talent.DamageMultiplier 1.15 ->
25348094
no change
24952830
no change
24736527
- icon T_Icon_BloodCombat_141.png -> T_Icon_BloodCombat_141
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