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Fellowship Codex

Malgut the Fetid

Malgut the Fetid

Health66,567
Difficulty
Details
Health66,567
Health scale1x
Damage scale1x
LocationEverdawn Grove
RankBoss
Kill Score0
Spirit Points45
Abilities11

Default Combat

NameDamageRangeCooldownPhase cooldownInitial cooldown
Shoot
789 to 965
50002.76 shidden
(CUT) Spreading Corruption
121 to 148
250045 s11 s
Umbral Eruption
778 to 786
500060 s50 s
Crystal Volley
381 to 385
37 s18 s
Godrot Eclipse
2,625 to 3,209
60 s60 s
(CUT) Pulsing Bloodstone
162 to 198
60 s30 s
Ability 65930 s31 s
Bloodstone Totem60 s30 s
Corrupting Shot
144 to 176
500027 s11 s
Ability 1793
144,396 to 176,484
50004 s4 shidden

Incited

NameDamageRangeCooldownPhase cooldownInitial cooldown
Attack
789 to 965
5002.76 shidden
Changes

25647984current

25485623

  • abilities[0].cooldown.type -> RandomRange
  • abilities[0].cooldown.minSeconds -> 2.76
  • abilities[0].cooldown.maxSeconds -> 2.76
  • abilities[1].enabledByDefault -> false
  • abilities[1].initialCooldown.type -> RandomRange
  • abilities[1].initialCooldown.minSeconds -> 11
  • abilities[1].initialCooldown.maxSeconds -> 11
  • abilities[1].cooldown.type -> RandomRange
  • abilities[1].cooldown.minSeconds -> 45
  • abilities[1].cooldown.maxSeconds -> 45
  • abilities[1].ccCooldown.type -> FixedValue
  • abilities[1].ccCooldown.seconds -> 9
  • abilities[1].postAbilityPadding.type -> RandomRange
  • abilities[1].postAbilityPadding.minSeconds -> 0
  • abilities[1].postAbilityPadding.maxSeconds -> 0
  • abilities[2].initialCooldown.type -> RandomRange
  • abilities[2].initialCooldown.minSeconds -> 50
  • abilities[2].initialCooldown.maxSeconds -> 50
  • abilities[2].cooldown.type -> RandomRange
  • abilities[2].cooldown.minSeconds -> 60
  • abilities[2].cooldown.maxSeconds -> 60
  • abilities[2].ccCooldown.type -> FixedValue
  • abilities[2].ccCooldown.seconds -> 9
  • abilities[2].postAbilityPadding.type -> RandomRange
  • abilities[2].postAbilityPadding.minSeconds -> 0
  • abilities[2].postAbilityPadding.maxSeconds -> 0
  • abilities[3].initialCooldown.type -> RandomRange
  • abilities[3].initialCooldown.minSeconds -> 18
  • abilities[3].initialCooldown.maxSeconds -> 18
  • abilities[3].cooldown.type -> RandomRange
  • abilities[3].cooldown.minSeconds -> 37
  • abilities[3].cooldown.maxSeconds -> 37
  • abilities[3].ccCooldown.type -> FixedValue
  • abilities[3].ccCooldown.seconds -> 9
  • abilities[3].postAbilityPadding.type -> RandomRange
  • abilities[3].postAbilityPadding.minSeconds -> 0
  • abilities[3].postAbilityPadding.maxSeconds -> 0
  • abilities[4].initialCooldown.type -> RandomRange
  • abilities[4].initialCooldown.minSeconds -> 60
  • abilities[4].initialCooldown.maxSeconds -> 60
  • abilities[4].cooldown.type -> RandomRange
  • abilities[4].cooldown.minSeconds -> 60
  • abilities[4].cooldown.maxSeconds -> 60
  • abilities[4].ccCooldown.type -> FixedValue
  • abilities[4].ccCooldown.seconds -> 60
  • abilities[4].postAbilityPadding.type -> RandomRange
  • abilities[4].postAbilityPadding.minSeconds -> 0.5
  • abilities[4].postAbilityPadding.maxSeconds -> 0.5
  • abilities[5].enabledByDefault -> false
  • abilities[5].initialCooldown.type -> RandomRange
  • abilities[5].initialCooldown.minSeconds -> 30
  • abilities[5].initialCooldown.maxSeconds -> 30
  • abilities[5].cooldown.type -> RandomRange
  • abilities[5].cooldown.minSeconds -> 60
  • abilities[5].cooldown.maxSeconds -> 60
  • abilities[5].postAbilityPadding.type -> RandomRange
  • abilities[5].postAbilityPadding.minSeconds -> 0.5
  • abilities[5].postAbilityPadding.maxSeconds -> 0.5
  • abilities[6].enabledByDefault -> false
  • abilities[6].initialCooldown.type -> RandomRange
  • abilities[6].initialCooldown.minSeconds -> 31
  • abilities[6].initialCooldown.maxSeconds -> 31
  • abilities[6].cooldown.type -> RandomRange
  • abilities[6].cooldown.minSeconds -> 30
  • abilities[6].cooldown.maxSeconds -> 30
  • abilities[6].ccCooldown.type -> FixedValue
  • abilities[6].ccCooldown.seconds -> 9
  • abilities[6].postAbilityPadding.type -> RandomRange
  • abilities[6].postAbilityPadding.minSeconds -> 1.2
  • abilities[6].postAbilityPadding.maxSeconds -> 1.2
  • abilities[7].initialCooldown.type -> RandomRange
  • abilities[7].initialCooldown.minSeconds -> 30
  • abilities[7].initialCooldown.maxSeconds -> 30
  • abilities[7].cooldown.type -> RandomRange
  • abilities[7].cooldown.minSeconds -> 60
  • abilities[7].cooldown.maxSeconds -> 60
  • abilities[7].postAbilityPadding.type -> RandomRange
  • abilities[7].postAbilityPadding.minSeconds -> 0
  • abilities[7].postAbilityPadding.maxSeconds -> 0
  • abilities[8].initialCooldown.type -> RandomRange
  • abilities[8].initialCooldown.minSeconds -> 11
  • abilities[8].initialCooldown.maxSeconds -> 11
  • abilities[8].cooldown.type -> RandomRange
  • abilities[8].cooldown.minSeconds -> 27
  • abilities[8].cooldown.maxSeconds -> 27
  • abilities[8].postAbilityPadding.type -> RandomRange
  • abilities[8].postAbilityPadding.minSeconds -> 0
  • abilities[8].postAbilityPadding.maxSeconds -> 0
  • abilities[9].initialCooldown.type -> RandomRange
  • abilities[9].initialCooldown.minSeconds -> 4
  • abilities[9].initialCooldown.maxSeconds -> 4
  • abilities[9].cooldown.type -> RandomRange
  • abilities[9].cooldown.minSeconds -> 4
  • abilities[9].cooldown.maxSeconds -> 4
  • abilities[9].postAbilityPadding.type -> RandomRange
  • abilities[10].cooldown.type -> RandomRange
  • abilities[10].cooldown.minSeconds -> 2.76
  • abilities[10].cooldown.maxSeconds -> 2.76

25348094

no change

24952830

no change

24736527

  • icon T_NPC_MF_BossNecrolord.png -> T_NPC_MF_BossNecrolord