Sickle of Faelight Gardens


Sickle of Faelight Gardens
- +22Intellect
- +14Critical Strike
- +14Expertise
- +14Haste
- +14Spirit
Conjure the forces of nature to bounce between up to 4 enemies, dealing 1397.7% of Intellect nature damage to each one, and up to 4 allies, healing each one for 1817% of Intellect health. The 1st hit from Nature's Fury has +100% increased damage or healing. Nature's Fury has an additional +30% Critical Strike chance.
One id, several items. The name follows the armour type, the primary stat slot holds whatever the wearer's own stat is, and the texture is their armour set, so each hero below is handed the version named over them.
Arc of the EverlivingAgility
Sahril's VengeanceAgility
The Sand of SeasonsIntellect
Branch of the EverlivingIntellect
Sickle of Faelight GardensIntellect
History of the Faelight GardensIntellect
Forgefather's AxesStrength
Sahril's ReckoningStrength
| Cast Time | 1.5s |
|---|---|
| Cooldown | 60s |
| Range | 3000 |
| Cast Time Scales With Haste | Yes |
| Primary Attribute Coefficient | 13.977 |
| Crit Chance | 0.3 (additive) |
| Nat Fury Dmg Spread | 0.2 |
|---|---|
| Primary Attribute Coefficient | 18.17 |
| Nat Fury Heal Spread | 0.2 |
| Cast Duration | 1.5 |
| Initial Hit Power Scaler | 2 |
School
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